Rockstar Games has confirmed what many had hoped for since the game's announcement: GTA VI will feature a full ray-tracing pipeline, active on consoles as well as PC, with no dedicated downgraded mode.

Beyond the technical achievement, the announcement carries broader industry weight: it confirms ray-tracing is becoming an expected standard for AAA productions at this scale, no longer a high-end PC-only option.

For most fans, anticipation still centres above all on the return to Vice City and its characters. But the project's technical dimension keeps fuelling discussion well beyond the gaming community alone.